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Cheaper Sprites Storage

Jacob Fenton

Hey folks, we are changing pricing for Sprites storage as follows, to make inactive Sprites more affordable:

Since all of a Sprite’s data is kept in Tigris, you’re always paying cold storage for all your Sprite’s data. The upshot is this is very cheap storage.

When your Sprite is active, you’ll additionally pay the hot storage pricing, but only for the “working data set” (data that your Sprite is frequently touching) we need to keep cached on a local NVMe.

We’ve backdated the pricing change to Jan 1st 2026, so all Sprites storage charges on your draft invoice have been recalculated to account for the lower cold storage pricing.