YOLO Mode Your code agent is more powerful when it's free to run wild

Spin up a Sprite, run your AI agent, and let it do its thing while you make lunch.

$30 trial credits

create, like, 500 Sprites for free

Root access for AI—minus the anxiety

Let Claude flex its abilities by giving it the permissions to get wild. Because Sprites are hardware isolated environments with checkpoint and restore, you can develop with confidence while letting your AI agent take the wheel.

Self-driving AI agents

Not only are multiple AI coding agents preinstalled on Sprites, they're also aware of Sprites and what they can do. For this reason, you can do anything inside your coding agent. Want it to spin up other Sprites? Just ask Claude. Want to rollback to a checkpoint? Just ask Claude.

Durable storage for days

Sprites come with 100GB of durable storage. That's a lot of space to let Claude go nuts. Best of all? Everything is synced to object storage. Your whole freaking VM.

Quick Start
#
Install the Sprites CLI
curl https://sprites.dev/install.sh | bash
#
Create a Sprite and go wild
sprite create yolo-bot
#
Let Claude do its thing
claude "build me a web app and deploy it"
#
Go make lunch
exit
Disposable Compute
Sprites get VMs when they need them. Fire one up, do some work, forget about it for 6 months. We make sure it gets compute when you come back.
Firecracker VMs
Sprites execute code in Firecracker VMs. Even we have a hard time seeing what they're doing.
Isolated Networking
VMs run on isolated networks. Nothing can connect to your Sprite directly.
Dynamic Resources
Sprite VMs have access to big chunks of CPU and Memory. Your blobs of code just use what they need, up to 8 CPUs and 16GB of RAM for any given run.

Billing

Hourly Per Second

You pay only for Storage and compute resources while a Sprite is active. Usage is aggregated across your organization.

CPU Time

$0.07 /vCPU/hr

Minimum 0.0625 CPU while running.

Memory Time

$0.04375 /GB RAM/hr

Minimum 256MB RAM while running.

Storage

$0.50 /GB/month

Prorated to the hour. 1,000 sprites using 10MB data = 10GB total.

All compute resources are billed per second. Storage is billed hourly but aggregated monthly.